SYNOPSYS
How to build a slim Steam package for a Godot game that works on Linux, Windows and OSX.
PROCEDURE
First export your game from godot, do not tick ‘Embed Pck’ in Linux or Windows export configurations.
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[ -d steam ] && rm -fr steam
/usr/bin/godot --no-window --export Linux steam/MyProject.x86_64
/usr/bin/godot --no-window --export Windows steam/MyProject.exe
/usr/bin/godot --no-window --export OSX steam/MyProject.zip
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Then unzip the OSX application and remove the top level godot package file.
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cd steam && unzip -x MyProject.zip && rm MyProject.zip MyProject.pck && cd ..
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Now setup a Steam build file : MyProject.vdf ContentBuilder.
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"AppBuild"
{
"AppID" "APP_ID"
"Desc" "Working Linux, OSX, Windows build"
"Preview" "1" // set to 0 to publish
"ContentRoot" "./steam"
"BuildOutput" "./steam-out"
"Depots"
{
"DEPOT_ID"
{
"FileMapping"
{
"LocalPath" "*"
"DepotPath" "."
"recursive" "1"
}
"FileMapping" // to fix Linux and Windows deleted package
{
"LocalPath" "MyProject.app/Contents/Resources/MyProject.pck"
"DepotPath" "."
}
}
}
}
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Last build and upload to steam using steamcmd.
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steamcmd +login USER PASSWD +run_app_build FULL_PATH_TO_MyProject.vdf +quit
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